Tag: red-lang

  • Data-Driven Prototyping

    Data-Driven Prototyping

    The challenge of video game development isn’t just making functional, usable software. Games need an additional special ingredient: fun! Not only is fun subjective, it often takes exploration, feedback, and iteration to find. gr4Xity itself emerged from several failed prototypes and is still deep in discovery. My favorite example: the addictive one more turn mechanic…