Tag: entity-component-system

  • Graphecs: the graph-first entity component system

    Graphecs: the graph-first entity component system

    While firmly rooted in the 4X genre, gr4Xity doesn’t look, feel, or play like anything else. The focus on emergent systems-based gameplay warrants taking a fresh look at data structures, execution models, and even the style of programming itself. This is especially true to support the complex interactive economy and artificial intelligence systems in development.…